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Characters and plots
Meanwhile, Tex's son, Kit, grows up and joins the trio. Since then, Tex, no longer an outlaw nor a Texas ranger, has never remarried or lived a romantic interlude. He has established patterns of action and a set of characters - friends and enemies - who occasionally return in his adventures. The trapper Gros-Jean, the Mexican revolutionary Montales, the Navaho chief Freccia Rossa (Red Arrow), the scientist of the supernatural El Morisco are some of the recurrent accomplices of Tex and his friends. The evil Mefisto opens the gallery of Tex's enemies. He and his son Yama are his "ritual enemies," and along with the Indian Zhenda, they bring the adventure into the realm of western gothic ["Il caso Tex"].
Tex is not strictly a western. As G. L. Bonelli admits he always loved the genre and grew up with it: "the idea of adventure that he had since my birth became 'embodied' in the western," a "prehistoric western" in which what counted was the ambience and the Indian in the backround ["Mi sono simpatici"].
The enemy is represented by a gang of bandits, evil Indians, and strange peoples ["Io sparo positivo"]. Just like the classic western hero, Tex is restless and constantly moving. These variants of places, characters and mysteries combine in infinite ways. However, there is a certain tendency to set determined plots in specific places, each containing its lures and perils. G. L. Bonelli and Galleppini loved the desert. They were fascinated by the idea of hostility embodied in it. They loved the contrast between the bare landscape and the majestic rocks. They knew Stagecoach by heart and could easily reproduce Monument Valley's canyons and gorges. Then there are the Pueblos, an ideal stage for Indian mysteries, or the ghost towns, the places where Tex and his partners usually chase gangs of deranged men. This is the ideal theater for duels and wild shooting. The bleak beauty of a swamp calls for the presence of dangerous creatures and pagan rites, and so on. There is no aspect of the Frontier saga that Tex ignores [note III]. The constant relationship established between places, characters and plots suggests coherence. This fact, in turn, turn establishes a sort of fictional realism as well as patterns of narrative easily recognizable by the readers.
The sources From comics like Garrett Price's White Boy, Fred Harman's Red Ryder, and The Lone Ranger (drawn by Ed Kressy and Charles Flanders), Tex seems to inherit his Indian friend, the love story with Lilith ["Comics of the American West"], and the subsequent participation in the life and mysteries of the Indian people. With Zane Grey's' King of the Royal Mounted and Tex Thorne, Tex seems to share a wandering and generous spirit which lead him to different geographical and narrative territories ["Comics of the American West"]. Like the famous Tom Mix, and in general the westerns of the 40's, these Italian cowboys are driven by their passion for legendary treasures ["Comics of the American West"]. Themes exposed in the first Tom Mix adventures seem to foreshadow those that will become essential in Italy's most popular western comic series. Maurice Horn provide us with a sketch of Mix's first appearance in comics: [The] adventure involved the screen cowboy and Tony, his "wonder horse", in the mystery of Ghost Canyon. Later he was to put down a Mexican revolution and go on to discover the lost treasure of the Toltecs. (A favorite pastime among all cowboys of the era was the search for long vanished tribes and their treasures). His adventure got more and more fantastic as Tom battled the mad scientist known as the Cobra, tangled with a sea serpent, and saved Fort Knox from an audacious raid on its gold bullion. In White Boy we first find that "amalgam of Indian lore and legend" that is probably what Tex's readers have always loved the most. According to Mauro Paganelli and Sergio Valzania, the fortune of Tex depends on how well this character and the scenario of his deeds can synthesize values that are felt to be universal by the Italian people. In fact, the ability necessary to make a good foreign western consists in "creating something new while handling means that have been made sacred by the American masters of the genre".
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